Beginning, End, Middle

It is an often repeated mantra in animation that story is king.  I have read the book Story by Robert McKee, and if I were to write a feature screenplay I would probably refer to it often.   But it’s hard to imagine Chuck Jones or Nick Park using it for a funny animated short.  That’s because we don’t really want comedy to follow the rules.

If you are a student looking to create a short, funny film, here is a valuable clue on how to proceed. In some of Buster Keaton’s interviews, he describes his method of developing the stories for his movies. First of all, they didn’t start with a script.

“Well, we didn’t need a script. I knew in my mind what we were going to do, because with our way of working, there was always the unexpected happening. Well, anytime something unexpected happened and we liked it, we were liable to spend days shooting in and around that.”

Of course, everything really started with a character. In this case, Buster is bringing his personal character and style, and everything will be built around that. He and his gag men would work on devising a start, a scenario, a situation for him to be in. Generally it would be some sort of challenge, for Buster his manhood was often in question.  But the process from there is important to understand.

“…The main thing with laying out a story is, it’s easy to get a start, the finish is always the tough thing. So the minute somebody had an idea – we said what is it going to lead to? We don’t go to the middle of the story; we jump right to the finish. So the finish – this would be the natural finish- says now does that give us any opportunity for gags? Make it exciting, fast action sometimes, and a couple of outstanding gags.”

I have to point out that Buster’s method is exactly the same as that done in the Commedia Dell’arte.  The Dell’arte players would begin with a scenario, and have an agreed upon ending.  But all the action in the middle was created on the fly.

You see, in a comedy, there is an implied promise of a happy ending.  That is the “natural finish” Buster refers to.   The boy will get the girl, the fortune will be restored, the bad guy will be put out.  But the journey there needs to be full of surprises and uncertainty.  It’s all the business in the middle where the work happens.

 

Presto gags and animatics

Here are some great videos of preproduction work for Pixar’s short film Presto. I found these videos through the character design blog.

This first video is a collection of various gag ideas. I didn’t realize this is how ideas are pitched. They even add sound effects to sell it.

Here is the animatic. Look at how well worked out all the timing is.

The Seven Laws of Comedy Writing

If you are writing comedy screenplays, here is a short document that is worth your time to read. It’s by television writer David Evans. I have mixed feelings about “laws” and “rules” in art, but generally these things are simply guidelines on how to go about the work. One of the laws here is a “step sheet.” That is simply another term for an outline.

I also have a post based on the writing of Kurt Vonnegut. Eight Rules of Comedy

The Seven Laws of Comedy Writing

If you like this, you may want to check out my book about physical comedy, it’s full of valuable lessons you won’t find anywhere else.

Comedy for Animators on Amazon

Playful characters

Recently I’ve been thinking about conventional wisdom in creating stories. What I mean by conventional wisdom, is the stuff I’ve seen in blog posts, giving direction to animators in creating stories.  Some of it comes from Kurt Vonnegut’s advice to writers. Rather than go into the entire list, I’ll paraphrase the basic ideas that I want to comment on.

  1. Make the character want something.
  2. Be a sadist to the character.  Throw all kinds of problems at them to see what they are made of.
  3. Have them overcome the obstacles.

All of that is valid advice for starting stories. However, I’m concerned that some people will start to think of these as “rules.” People like Kurt Vonnegut and Robert McKee, who wrote the book Story, are giving advice to writers, not animators. Animators create characters, and not all characters follow the rules. I’m thinking of characters, I will call “playful.”

For instance, consider Bugs Bunny.    Bugs doesn’t want anything.  Some people will argue that Bugs Bunny wants to be left alone, but I consider that to be nothing.  Elmer Fudd wants something.  He wants to kill the rabbit for food.   Elmer is also the one who is faced with the many obstacles to his goal.  The obstacles created by Bugs.   Bugs becomes the sadist.   Following the above advice, Elmer should be the protagonist.  But Bugs Bunny is the character people come to see.

Bugs easily masters the situation with Elmer, or Yosemite Sam, or whoever.  Charlie Chaplin’s tramp is the same sort of character.   While he is usually poor and needy, and he faces challenges from bad guys, he so easily controls the situation, there is never much doubt he will succeed.

Playful characters are full of life, and energy, and wit.  They are bold.  They are confident.  They do not shy away from challenges.  They engage in the situation and master it with style.  From the clever servants in old theatrical comedy to the Marx Brothers to Ace Ventura, such characters are performers who run the show, not puppets of the godlike writer.  These are the characters this blog is concerned with.

What inspired the word “playful” was this quote by Johannes Galli, from his book Clown: Joy of Failure.

The clown should never be mistaken for being obstinate. Contrariness provokes an encounter, but the clown is seeking an encounter, because he wants to play.

The literary protagonist, who yearns for one thing, and ultimately gets it, is satisfied, and done.  The playful character is never satisfied, he is always ready to play again.  And audiences will come back for more.

Primitive comic structure

Thomas Edison was one of the pioneers of moving pictures, and “Fred Ott’s Sneeze” is his oldest surviving movie. Made in 1889, it is considered to be a comic film. Just watching a man sneeze was thought to be entertaining. At this point, films were extremely short, measured in seconds, this one lasts as long as a sneeze.

Gerald Mast, in his book The Comic Mind, identifies this as a piece of “comic business”.

He contrasts that film with “L’Arroseur arrosee” from 1895, which I posted previously.

A gardener goes about his business of watering plants with a hose. A boy sneaks up behind him, steps on the hose, and the water ceases to flow. The gardener stares at the hose to find the source of the trouble, the boy removes his foot, and the gardener receives a faceful of water. The gardener then discovers the source of the prank, chases the boy, catches him, spanks him, and the film ends.

… The extreme simplicity of the compound makes it very easy to analyze it’s chemistry. The elements of the film are four: (1) a comic protagonist who wants to perform a task. (2) a comic antagonist interferes with that performance. (3) a comic object begins as a tool and ends as a weapon. (4) the protagonist makes a comic discovery of the problem and takes action on the basis of that discovery.

Think about it this way, if a character slips on a banana peel, it can be funny. That’s like Fred Ott’s sneeze. But if a monkey intentionally threw the banana peel, then laughed at the man who falls, and the man then man gets angry and throws the banana peel at the monkey who gets hit in the face, you have a basic story. These two films represent the very first steps toward comic stories. Mast continues:

As simple as this initial film jest was, it contained elements that could be combined and expanded into much more complex films. The protagonist: Who is he? What does he want to accomplish? What is at stake? Why? The antagonist: What is the basis of his antagonism? What does that antagonism imply? How does he go about it? The comic object: How familiar is it? What is it’s usual function? How many are there? What metamorphosis does it undergo? To what unfamiliar uses is it put? The comic discovery: How does it come about? What does it in turn produce? What would happen without it?

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