Beginning, End, Middle

It is an often repeated mantra in animation that story is king.  I have read the book Story by Robert McKee, and if I were to write a feature screenplay I would probably refer to it often.   But it’s hard to imagine Chuck Jones or Nick Park using it for a funny animated short.  That’s because we don’t really want comedy to follow the rules.

If you are a student looking to create a short, funny film, here is a valuable clue on how to proceed. In some of Buster Keaton’s interviews, he describes his method of developing the stories for his movies. First of all, they didn’t start with a script.

“Well, we didn’t need a script. I knew in my mind what we were going to do, because with our way of working, there was always the unexpected happening. Well, anytime something unexpected happened and we liked it, we were liable to spend days shooting in and around that.”

Of course, everything really started with a character. In this case, Buster is bringing his personal character and style, and everything will be built around that. He and his gag men would work on devising a start, a scenario, a situation for him to be in. Generally it would be some sort of challenge, for Buster his manhood was often in question.  But the process from there is important to understand.

“…The main thing with laying out a story is, it’s easy to get a start, the finish is always the tough thing. So the minute somebody had an idea – we said what is it going to lead to? We don’t go to the middle of the story; we jump right to the finish. So the finish – this would be the natural finish- says now does that give us any opportunity for gags? Make it exciting, fast action sometimes, and a couple of outstanding gags.”

I have to point out that Buster’s method is exactly the same as that done in the Commedia Dell’arte.  The Dell’arte players would begin with a scenario, and have an agreed upon ending.  But all the action in the middle was created on the fly.

You see, in a comedy, there is an implied promise of a happy ending.  That is the “natural finish” Buster refers to.   The boy will get the girl, the fortune will be restored, the bad guy will be put out.  But the journey there needs to be full of surprises and uncertainty.  It’s all the business in the middle where the work happens.

 

Pitching Stories like Rik Mayall

Rik Mayall, pitching stories in Grim Tales

Pitching stories is just storytelling. It’s performance. This post will give you what I think is the best examples of a person telling a story in a way that suits animation.

I first discovered the comic actor Rik Mayall (1958-2014) from from the wild English comedy show The Young Ones. He also appeared on Black Adder, and was the star of Bottom with his longtime partner Ade Edmondson. It was his children’s television program Grim Tales that left the greatest impression on me. Most episodes included some short animations produced by independent studios, but other than that it was basically him telling a story in his high energy style. Dressed in pajamas and and robe he gives every character a disinctive voice, and he effortlessly switches between them. Sometimes he sits in his puppetted chair, but he also roams about and delivers whatever attitude is needed with is body.

One man. Telling a story. I couldn’t take my eyes off him.

Really, you just have to watch some, and imagine you are a television executive with him in your office pitching stories. You would not be bored. I recorded all his shows off televsion and onto VHS and kept them too long. Now we have YouTube. All the episodes are great, I have selected these based on the video quality. There doesn’t seem to be a dvd available, or I would buy it in a heartbeat.

When Mr. Mayall passed away, I posted this animated video “Don’t Fear Death.” It’s also worth checking out.

The Seven Laws of Comedy Writing

If you are writing comedy screenplays, here is a short document that is worth your time to read. It’s by television writer David Evans. I have mixed feelings about “laws” and “rules” in art, but generally these things are simply guidelines on how to go about the work. One of the laws here is a “step sheet.” That is simply another term for an outline.

I also have a post based on the writing of Kurt Vonnegut. Eight Rules of Comedy

The Seven Laws of Comedy Writing

If you like this, you may want to check out my book about physical comedy, it’s full of valuable lessons you won’t find anywhere else.

Comedy for Animators on Amazon

Playful characters

Recently I’ve been thinking about conventional wisdom in creating stories. What I mean by conventional wisdom, is the stuff I’ve seen in blog posts, giving direction to animators in creating stories.  Some of it comes from Kurt Vonnegut’s advice to writers. Rather than go into the entire list, I’ll paraphrase the basic ideas that I want to comment on.

  1. Make the character want something.
  2. Be a sadist to the character.  Throw all kinds of problems at them to see what they are made of.
  3. Have them overcome the obstacles.

All of that is valid advice for starting stories. However, I’m concerned that some people will start to think of these as “rules.” People like Kurt Vonnegut and Robert McKee, who wrote the book Story, are giving advice to writers, not animators. Animators create characters, and not all characters follow the rules. I’m thinking of characters, I will call “playful.”

For instance, consider Bugs Bunny.    Bugs doesn’t want anything.  Some people will argue that Bugs Bunny wants to be left alone, but I consider that to be nothing.  Elmer Fudd wants something.  He wants to kill the rabbit for food.   Elmer is also the one who is faced with the many obstacles to his goal.  The obstacles created by Bugs.   Bugs becomes the sadist.   Following the above advice, Elmer should be the protagonist.  But Bugs Bunny is the character people come to see.

Bugs easily masters the situation with Elmer, or Yosemite Sam, or whoever.  Charlie Chaplin’s tramp is the same sort of character.   While he is usually poor and needy, and he faces challenges from bad guys, he so easily controls the situation, there is never much doubt he will succeed.

Playful characters are full of life, and energy, and wit.  They are bold.  They are confident.  They do not shy away from challenges.  They engage in the situation and master it with style.  From the clever servants in old theatrical comedy to the Marx Brothers to Ace Ventura, such characters are performers who run the show, not puppets of the godlike writer.  These are the characters this blog is concerned with.

What inspired the word “playful” was this quote by Johannes Galli, from his book Clown: Joy of Failure.

The clown should never be mistaken for being obstinate. Contrariness provokes an encounter, but the clown is seeking an encounter, because he wants to play.

The literary protagonist, who yearns for one thing, and ultimately gets it, is satisfied, and done.  The playful character is never satisfied, he is always ready to play again.  And audiences will come back for more.

Starting from the end? Safety Last

Ahh, early Hollywood, where filmmakers were just figuring out how to do things.  Where masterpieces could  be spun out in any way the director saw fit.  Previously I posted about how Buster Keaton would often build his stories beginning-end-middle.  Now I discovered this quote from Harold Lloyd.  It’s from an essay titled “The Serious Business of Being Funny”.

About using scripts.  In Safety Last, probably one of our most popular films, we did the final scenes of that clock climb first.  We didn’t know what we were going to have for the beginning of the film.  We hadn’t made up the opening.  After we found that we had, in our opinion, a very, very good thrill sequence, something that was going to be popular and bring in a few shekels, we went back and figured out what we would do for a beginning and worked on up.  We tried out the same thing in The Freshman.

In The Freshman we tried to shoot the football sequence first – it’s the best sequence, naturally – and we tried to do it first just as we had done the clock climb first in Safety Last.  We went out to the Rose Bowl where we did a great deal of the picture, and we worked for about a week and a half, but it didn’t come off.  It didn’t come off because we didn’t know the character at that time – we didn’t understand him well enough, and we were off with the wrong kind of material.  So we went back and did that story from the beginning, and the football game was shot at the last.

I can imagine conceiving a film this way.  Having a flash of an image or sequence that is so powerful, you could build a story around it.  For animation, that actually sounds quite acceptable.  But to actually start shooting that scene with no idea what came before, that would be considered crazy these days.

Here is one more significant quote from the same essay:

Look, all the comedians of my day had to be students of comedy.  You studied comedy, it just didn’t happen, believe me.

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